Feed and evolve a tiny cell in a luminous 2D ocean. Keep the body preview, component strip and apply controls on one phone screen; tap to install, then drag parts on the body. Find the glowing haven with a direction guide. Natural nutrients give more biomass, with visible growth and repair gains and a clear evolution goal. Twelve component types, five waters, six phases and eighteen AI species; local saves and encrypted backups. Desktop arrows; touch right joystick and left dash, portrait-first phones.
desktop, tablet, mobile. Single-player survival. No human multiplayer.
Arrow keys swim relative to the screen; diagonals are normalized. Space dashes. Touch uses the bottom-right 360-degree joystick and bottom-left dash, with multitouch and complete cancel/focus/resize cleanup. Phone portrait preferred; landscape/tablets work. Feeding and close attacks are automatic at the actual mouth. Omnivore, plant and predator mouths have different diets. Whole swallowing needs 25% more biomass and sustained unarmored mouth contact. Components include three mouths, flagellum, cilia, spines, directional shell plates, poison sac, electric cell, lens spot, energy vacuole and repair sac. Twelve types, three levels, real mounting restrictions and a six-to-eighteen-point capacity. DNA unlocks/upgrades, free mounting, mirror and undo, three named body plans. Evolve at a biomass milestone, or freely reassemble at a safe haven; danger prevents editing, the ecology pauses, and feeding cancels short exit protection. Five seeded waters, six phases and eighteen AI species; plants can complete all phases. AI prey on each other, and active hunters are bounded with mobile-visible perception and edge warnings. Algae conceal slow creatures, currents move them and crystals collide. Normal death retains completed evolution/blueprints and loses 20% unsettled biomass. Complete the final phase to keep freely exploring or unlock a separate endless challenge with capped ecological pressure and local score/time records. IndexedDB stores map, RNG, profile, components and three plans; portable AES-GCM encrypted JSON export/import validates and previews before confirmation, fully local. Pure-client encryption cannot prevent expert tampering. Esc/P pauses, M or Sound opts into audio; every load starts muted. No accounts, online multiplayer, gameplay APIs, Workers or cloud saves. Language is supplied by the portal; each game document load or refresh sends one independent, non-blocking visit-statistics request. Static Web Analytics remains allowed. Drag installed parts directly on the body to glowing compatible positions; placement snaps automatically, and occupied positions swap only if both parts fit. Tap a body part then an empty glow as a drag-free alternative. Unlock & add combines the DNA purchase and automatic free-slot placement atomically. Invalid or cancelled drags preserve the body and DNA; undo is always available. Advanced plans, mirror and reset are folded away by default. Desktop library dragging and dragging empty preview space to rotate remain available. First observations reward DNA and record relevant blueprints; glowing relic bubbles provide DNA and discoveries, while milestones guarantee core blueprints. The touch editor keeps the specimen and essential actions in one viewport; scroll the component strip sideways. Tap Find safe haven for a direction arrow and distance; the ring is at the biome spawn point. Food adds biomass and repairs the membrane; biomass unlocks evolution, while DNA unlocks and upgrades components.
Yes. On phones the body, selected-part actions and apply buttons stay on one screen. Browse parts sideways and tap Add, then drag installed parts to glowing compatible positions. Tap-to-move, safe swaps, undo, upgrades and folded plans remain available.
Yes. All five waters and six phases can be completed using plant food and milestone blueprints. Predator, plant and omnivore mouths support different feeding styles.
No. Maps, evolution and body plans save to this browser in IndexedDB. Export/import encrypted JSON backups locally; there is no account or cloud save.
The glowing ring at each biome’s spawn point is your haven. Tap Find safe haven for an arrow and distance, and leave threats for five seconds before editing. Food adds biomass and repairs your membrane; the HUD shows actual gains and the remaining evolution goal. Natural nutrient growth is stronger; DNA still comes from discovery, prey and relics.
Free to play. No downloads or sign-up. Sound starts off; enable it manually.
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